Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by DaedricWolf19 · Jun 14, 2018 at 06:33 AM · unity 5networkingbugs

[UNET] Weird Bugs On Player Join

Hello, I don't really get uNET yet, but i am trying. First. My menu scene is networked, due to the nature of it and so i have came across some really weird bugs. For one, every time someone connects to the host, the game freezes up. The client gets no updates to anything and stops moving. The Host sees two players spawn together and not move. The whole thing just freezes up. I am running the menu on an obscure port and ip address, this then is changed and everything is reset upon button press. I have no clue what is happening. I sometimes get a 'host bind {-1]' error as well as sometimes getting a warning of 'AddPlayer: player object already exists for playerControllerID'

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Networking;
 using UnityEngine.SceneManagement;
 
 public class GameNetworkManager : NetworkManager {
 
 public int connections = 0;
 
 public GameObject menuPlayer;
 
 public override void OnServerConnect(NetworkConnection Conn)
 {
 connections += 1;
 }
 
 
 // Called on the client when connected to a server.
 public override void OnClientConnect(NetworkConnection conn)
 {
 //base.OnClientConnect(conn);
 
 if(SceneManager.GetActiveScene().buildIndex == 0)
 ClientScene.AddPlayer(conn, 0);
 
 }
 
 public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
 {
 
 if(conn.connectionId < 0)
 {
 return;
 }
 
 GameObject player = Instantiate(menuPlayer);
 player.transform.position = GameObject.FindGameObjectWithTag("Spawn").transform.position;
 
 Debug.Log("Spawned " + conn.isReady);
 Debug.Log("COUNT: " + NetworkServer.connections.Count);
 
 // if(NetworkServer.connections)
 NetworkServer.AddPlayerForConnection(conn, player, playerControllerId);
 }
 
 public override void OnClientSceneChanged(NetworkConnection conn)
 {
 // base.OnClientSceneChanged(conn);
 
 if (SceneManager.GetActiveScene().buildIndex != 0)
 {
 ClientScene.AddPlayer(conn, 0);
 }
 }
 
 
 public void ChangeScene(string sceneName)
 {
 NetworkManager.singleton.ServerChangeScene(sceneName);
 }
 
 public void RestartHost(int port)
 {
 NetworkManager.singleton.StopHost();
 NetworkManager.singleton.networkPort = port;
 NetworkManager.singleton.StartHost();
 }
 
 public void StartupHost(int port)
 {
 NetworkManager.singleton.networkPort = port;
 NetworkManager.singleton.StartHost();
 }
 
 public void JoinGame(string address, int port)
 {
 NetworkManager.singleton.StopHost();
 NetworkManager.singleton.networkAddress = address;
 NetworkManager.singleton.networkPort = port;
 NetworkManager.singleton.StartClient();
 }
 
 
 public void HostSetupSimple(string sceneName)
 {
 NetworkManager.singleton.networkAddress = GameObject.FindGameObjectWithTag("Computer").GetComponentInChildren<TMPro.TMP_InputField>().text;
 
 if(GameObject.FindGameObjectWithTag("Computer").GetComponentInChildren<TMPro.TMP_InputField>().text == "")
 {
 NetworkManager.singleton.networkAddress = "localhost";
 }
 
 NetworkManager.singleton.StopHost();
 NetworkServer.Reset();
 // NetworkServer.DisconnectAll();
 NetworkManager.singleton.networkPort = 7777;
 
 NetworkManager.singleton.StartHost();
 NetworkManager.singleton.ServerChangeScene(sceneName);
 }
 
 
 public void JoinSetupSimple(string sceneName)
 {
 NetworkManager.singleton.networkAddress = GameObject.FindGameObjectWithTag("Computer").GetComponentInChildren<TMPro.TMP_InputField>().text;
 
 if (GameObject.FindGameObjectWithTag("Computer").GetComponentInChildren<TMPro.TMP_InputField>().text == "")
 {
 NetworkManager.singleton.networkAddress = "localhost";
 }
 
 
 NetworkManager.singleton.StopHost();
 NetworkManager.singleton.networkPort = 7777;
 //NetworkServer.Reset();
 // NetworkServer.DisconnectAll();
 // NetworkServer.Shutdown();
 NetworkManager.singleton.StartClient();
 }
 
 }
 
 



Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

264 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Reference lost in NetworkEntity 0 Answers

What's wrong with my script ? 0 Answers

Can't recreate a match using UNET matchmaker 1 Answer

How to disbale a network start position on runtime 0 Answers

It seems that Unity 5.4.1 has bug !!! 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges