Terrain Invisible Because of Universal Render Pipeline
As you can see on the image below, the Terrain is invisible. I believe this is because of URP, because I already tried it on a different project without URP and it worked just fine.
I already converted the Material into URP/Terrain/Lit, but it still becomes like this. I can sculpt it properly, but I cannot add textures. I also tried using other Materials with Shaders, and that worked, but I cannot paint textures on it.
Please help, I've been struggling for days.
Answer by reendevelops · Sep 03, 2021 at 03:55 AM
Problem/Solution: It was just a stupid mistake sigh. My URP was set on 2D instead of 3D because I originally wasn't planning on adding 3D elements. But now, I guess, I won't be able to use the 2D lightings.
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