- Home /
emmit texture from shader
hi good day!
I have an idea that can not be expressed in a shader.
basically I want a texture is issued as a result of the effect "Gloss"
the question: How do I can cast a texture that follow the coordinates of effect "Gloss"?
I have no idea what you're talking about. Can you please mention an example? You're saying shininess - crystal clear. Then you mention "texture"; you're using "issue" and "cast" as verbs, this is the part I do not understand how you want to get advantage of the shininess: to do what on the texture?
From a vague assumption, I'd say you want to raycast on the texture, but only on the glea$$anonymous$$g parts, is this correct or not?
Not sure how they made it, but it looks to me that they are either using a reflection shader or Render Texture (which is less likely). http://docs.unity3d.com/$$anonymous$$anual/class-RenderTexture.html
Answer by HD32 · May 04, 2015 at 10:21 AM
You could use a particle system to do this. In the standard particle pack that comes with Unity there is a sparkles particle system. If you used that along with a reflective diffuse shader, it could do the trick.
Your answer
Follow this Question
Related Questions
Car headlights effect 1 Answer
Smooth text disappear after erased like in old monitors. 1 Answer
Can this explosion effect be created in Unity 3.5? 1 Answer
rotate the camera in the z axis 1 Answer
Cubemaps Lerp 0 Answers