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Remsigin · Oct 13, 2012 at 09:14 AM ·
c#careffectparticle emitter
Particle effects Back Fire
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Answer by Oana · Oct 13, 2012 at 03:32 PM
It might be because WaitForTime takes seconds, and 0.1 seconds sounds way too little. Perhaps try increasing the time? Or disabling it on next frame update, to ensure that it gets to fire in between?
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