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Camera falling through floor
Hey everyone,
I imported an asset from rhino as obj. This file is a building with surrounding. I used a video tutorial to script and implement auto walk for google cardboard but sadly my camera keeps falling through the rhino model. I tried solving it with colliders but I get either
a) fall through floor as soon as I click
b) I click and I take off to the sky
c) Until I click the camera bounces up and down very quickly and after I click it shoots up or down.
What am I doing wrong? Is there anything I should change in the collider setup?
Any help or pointers would be very appreciated.
You're going to have to be more specific, give us some more information, screenshots, code...
How are you going to walk?
I asked this, because, currently your camera have Rigidbody attached to it. If its not necessary you could remove that.
Is the camera parented by another object that doesn't have a collider? If so then add a collider to its parent, not the camera itself.