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Question by alexjolig · Jul 26, 2016 at 11:15 AM · unity 5physics2dphysics material

GameObject keeps bouncing after hitting a bouncy material

I got a Edge collider as the ground and some square shaped sprites with RigidBody2D and BoxCollider2D components. I've added a physics2D material to the ground with below properties to make the sprites bounce a little after hitting the ground.

 Friction:   1
 Bounciness: 0.2

When I run the game, sprites fall off and hit the ground with a little bouncing. But the never fully stop after hitting the ground and keep bouncing very slightly like their vibrating.

How can I make the sprites fully stop after 2 or 3 times hitting the ground by bouncing?

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avatar image mrpmorris · Jul 26, 2016 at 02:56 PM 0
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http://answers.unity3d.com/questions/584246/how-to-make-sprite-not-bounce-on-collision-2d.html

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Answer by Bunny83 · Jul 26, 2016 at 02:23 PM

Such effects are usually minimized if your object has some drag. Drag will permanently slow down your object and should prevent endless bouncing.

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avatar image mateov951 · Mar 13, 2020 at 03:26 PM 0
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Sound pretty obvious right know but I was close to drive myself crazy for that little thing! Thanks!

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Answer by ScaniX · Jul 26, 2016 at 02:42 PM

You could also check the bouncing threshold (don't know what it is called exactly) in the global physics settings. There is a minimum bouncing below which objects stop bouncing at all.

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avatar image Bunny83 · Jul 26, 2016 at 03:55 PM 1
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The "Bounce Threshold" is a Physics3d setting so has no influence here (Physics2d). In the 2d settings there's a similar setting called "Velocity Threshold" which is usually set to "1". So every collision that happens at a speed less than that threshold is treated as inelastic and won't bounce

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Answer by alexjolig · Jul 27, 2016 at 04:56 PM

So thanx to @MelvMay I turned down the gravity of the sprites a little (from 8 to 2), and the viration is now gone after a few bouncings.

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Answer by MelvMay · Jul 26, 2016 at 11:36 AM

Sounds like you might have the global gravity turned-up high and/or the Rigidbody2D gravity-scale turned-up. You might also want to turn the friction down a little to see if that helps.

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