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Question by Shindy117 · Jul 26, 2016 at 08:21 AM · loadlevelapplication

Application changes???

Question:

public void LoadLevel(int lvlnum) { Application.LoadLevel(lvlnum); } This is the function I am calling to load the level however unity is saying: " Application.LoadLevel is obsolete: Use SceneManager.LoadScene

What does unity mean by this?? Where exactly do I add that code if that is the case?

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Answer by FLASHDENMARK · Jul 26, 2016 at 08:28 AM

Unity now requires you to do things a bit differently.

As Unity tells you, you'll have to use the SceneManager.LoadScene instead of Application.LoadLevel. This is done like this:

 // Include the SceneManagement class
 using UnityEngine.SceneManagement;
 
 public void LoadLevel (int lvlnum)
 {
     SceneManager.LoadScene(lvlnum);
 }

If you want to avoid the using directive then you can also do it like this:

 public void LoadLevel (int lvlnum)
 {
     UnityEngine.SceneManagement.SceneManager.LoadScene(lvlnum);
 }


There are plenty of available information about this and a Google search would properly have helped you as well.

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avatar image Shindy117 · Aug 02, 2016 at 12:21 AM 0
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Thank you so much this helped me a lot! :)

avatar image Shindy117 · Dec 21, 2016 at 06:34 PM 0
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question though what about loading the current level? Say I ended the game and it said press R to restart. How what code would I use to load the current level? I have the key set up. Using the "LoadedLevel" code is obsolete

avatar image tanoshimi Shindy117 · Dec 21, 2016 at 07:28 PM 0
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Scene$$anonymous$$anager.LoadScene(Scene$$anonymous$$anager.GetActiveScene().buildIndex);

avatar image Shindy117 tanoshimi · Dec 21, 2016 at 07:39 PM 0
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The code I have so far is:

 UnityEngine.Scene$$anonymous$$anagement.Scene$$anonymous$$anager.LoadScene()

However within LoadScene parenthesis it won't load the code you stated.

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