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Rotated Pixel Textures
Hello. I have sort of a weird problem. I am making a pixelated game. Some of my scenery objects are rotated (for example 30 degrees). The problem I have is that the texture rotates to match the object. I want the texture to face upright no matter where the rotation is. Could someone help me with this?
Add some images to explain the situation. What kind of mesh are you using?
Have you considered creating the pixelation by rendering the whole scene into a low resolution RenderTexture, then blowing that texture up across the screen with point filtering? While that would be harder to control, it would get rid of the rotated pixels you describe.
Answer by Bluestone19 · Feb 28, 2017 at 04:11 AM
Maybe you could add a child object to the rotated object, and then attach the collision to the child object, then rotate the the child object as you need.
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