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Question by PIXILMusic · May 26, 2014 at 11:09 PM · movementgravityvertical

How do I control the Max Fall Speed of the First Person Controller?

I'm trying to control the player's falling speed using the shift key. I want the MaxFallSpeed to stay at 0 but when I hit shift, I want the MaxFallSpeed to bump up to 5, And then back to 0 when I let go. Here's my script:

pragma strict

private var charMotor : CharacterMotor;

private var charController : CharacterController;

function Start()

{

 charMotor = GetComponent(CharacterMotor);

 charController = GetComponent(CharacterController);

}

function Update()

{

 if(Input.GetKey("left shift"))

 {

     GameObject.Find("First Person Controller").GetComponent(CharacterMotor).maxFallSpeed = 5;

 }

}

I could be missing the simplest thing but no matter what I try, I can't seem to control the maxFallSpeed variable inside the Character Motor. Any help would do me great!! Thanks!

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avatar image meat5000 ♦ · May 26, 2014 at 11:12 PM 0
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char$$anonymous$$otor.maxFallSpeed = 5;

You've already done GetComponent.

Use Debug.Log to check whats failing. Perhaps its working but the value is being overridden by the $$anonymous$$otor script? I'm just throwing it out there, I don't use Character$$anonymous$$otor.

avatar image Sprawl · May 26, 2014 at 11:34 PM 0
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Or in the inspector, you can modify the proprieties of your character motor.

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