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Question by liju · Aug 30, 2016 at 07:12 AM · multiplayergoogle playgoogle play games

How To Reconnect to a room in google real time muliplayer

How to reconnect to a room in Google real time muliplayer with Unity3D ?

I create a quick game multiplayer connection

 const int MinOpponents = 1, MaxOpponents = 1;
 const int GameVariant = 0;
 PlayGamesPlatform.Instance.RealTime.CreateQuickGame(MinOpponents,MaxOpponent,GameVariant,listener);

and Create With Invitation Screen

  PlayGamesPlatform.Instance.RealTime.CreateWithInvitationScreen(
  minimumOpponents,maximumOpponents,gameVariation, listener);

Connected to a room with one opponent

I dissabled my Ethernet connection of one device

 Control Panel > All Control Panel Items > Network and Sharing Center > Change Adapter Settings > Ethernet >Disable this network device

I Enabled my Ethernet connection by

 Control Panel > All Control Panel Items > Network and Sharing Center > Change Adapter Settings > Ethernet >Enable this network device

   

In my game each player's data is sending to each other .

 PlayGamesPlatform.Instance.RealTime.SendMessageToAll (true, messageToSend);

Before Ethernet disconnect it works perfect . After ethernet reconnection data is not getting to each other , but if one device left the room , following event will call.

 public void OnPeersDisconnected (string[] participantIds)
   {
       foreach (string participantID in participantIds) {
           ShowMPStatus ("Player " + participantID + " has left.");
           if (updateListener != null) {
               updateListener.PlayerLeftRoom (participantID);
           }
       }
   }

How to detect , player disconnected from net and how to reconnect to same room properly

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Answer by aditya · Aug 30, 2016 at 07:51 AM

If you connected to a room that was created with a CreateQuickGame method then it is not possible to reconnect to that game/room but one thing that you can try is accept an invitation and save this invitation in a variable and then reconnect to a game using same invitation ... Take a look here (BUT I M NOT SURE IF IT WILL WORK BECAUSE I DON'T KNOW IF YOU CAN REUSE THE INVITATION THAT WAS PREVIOUSLY ACCEPTED)

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avatar image liju · Aug 30, 2016 at 08:45 AM 0
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Thank you for replay i will check

avatar image liju · Sep 03, 2016 at 03:23 AM 0
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Player disconnection not detect properly.

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Answer by tonyrobinsx · Aug 30, 2016 at 09:43 AM

CreateQuickGame methods do not allow to reconnect link

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avatar image liju · Sep 03, 2016 at 04:03 AM 0
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@tonyrobinsx Explain how to do reconnection

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