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Question by ComFreek · Jan 24, 2014 at 02:52 PM · c#gameobjectguitexthierarchy

Extract GUIText from GameObject

Hierarchy of my game objects (excerpt):

Hierarchy

player{1|2}Text are GUIText objects.

I would like to access these GUIText objects and modify their texts.

My code:

 print (GameObject.Find ("player1Text"));
 print (GameObject.Find ("player1Text").GetComponent<GUIText>());
 print (GameObject.Find ("player1Text").GetComponentInChildren<GUIText>());
 print (transform.Find ("player1Text").GetComponent<GUIText> ());

Output:

Console

It seems that the first call actually finds the game object, however, a GUIText component cannot be found.

I greatly appreciate any hints and/or ideas.

unity-hierarchy.png (2.2 kB)
unity-screen.png (10.4 kB)
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avatar image oatsbarley · Jan 24, 2014 at 03:40 PM 0
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Are you absolutely sure that those objects have GUIText components attached to them? Also, are the GUIText components active?

avatar image ComFreek · Jan 24, 2014 at 04:44 PM 0
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oatsbarley: Thanks for your suggestion! I checked again and I found out that I was using text meshes (3D text objects) ins$$anonymous$$d of GUIText.

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Answer by gfallasc · Jan 24, 2014 at 04:27 PM

Hi, I think there are different ways to get a component. In case you want to find it directly using GameObject class you should give the absolute path:

 print (GameObject.Find("ScoreSystem/player1Text").GetComponent<GUIText>());

 

or you if your script is attached to the parent object you could find them in the hierarchy using the transform.FindChild("childName");

then get the gameObject and get its component or directly use the gameObject.GetComponentsInChildren();

I hope it helps

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avatar image ComFreek · Jan 24, 2014 at 04:45 PM 1
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Thanks for your answer. As I've written above in a comment, I confused GUIText objects with text meshes (from 3d text objects). I accept your answer nonetheless to give you credit (I can't upvote yet)!

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