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Question by Leopik · Jul 25, 2016 at 12:59 PM · gameobjectgameobjects

Make objects not interactable

Сan I somehow make objects that belong to specified layer not interactable, so player can't click them? Or maybe there's some other way to do this? I tried setting timescale to 0, but that affects only physics updates and clicks on objects are still catched

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avatar image _Yash_ · Jul 25, 2016 at 01:22 PM 0
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if these objects are UI components you can set interactable to false,
if these objects are 3D or 2D meshes with colliders you can disable colliders.

avatar image Leopik _Yash_ · Jul 25, 2016 at 01:48 PM 0
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Thanks, but can I somehow do that for bunch of objects? So probably there is feature at least for 2D and 3D objects - make all their colliders turned off?

avatar image CodeElemental · Jul 25, 2016 at 01:56 PM 0
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Try the response from here : http://answers.unity3d.com/questions/827821/unity-46-ui-ignore-raycast.html . $$anonymous$$ake an component that implements ICanvasRaycastFilter , and regulate the mode/behaviour externally.

avatar image Leopik CodeElemental · Jul 25, 2016 at 07:24 PM 0
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But my clicks are handled not by raycasts but by $$anonymous$$onoBehaviour's method "On$$anonymous$$ouseDown()", is there a way to solve this problem without changing "On$$anonymous$$ouseDown()" to raycasts?

avatar image CodeElemental Leopik · Jul 26, 2016 at 09:21 AM 0
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You could add a CanvasGroup component to the elements you want to be flexible. Also you can manage their behaviour via scripts to match your requirements.

You can perhaps change the layer of the objects dynamically . From what i can see in the documentation, On$$anonymous$$ouseDown ignores the objects in the IngoreRaycast Layer. Perhaps you can use this to your advantage.

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