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Hi my Android Game crashes right after the splash screen on all devices I tried(Unity 2019.2.17f1),My Android Game crashes right after splash screen.(Unity 2019.2.17f1)
Hi,
My 2D Android Game crashes right after the splash screen
I tried all the solutions I found and It still crashes.
I changed the Package Name and Company Name so they aren't overriding.
If someone can help me this is my configuration:
My Unity Version:(Unity 2019.2.17f1)
My settings:
you should run a debug build on your device. before starting your app, run adb locat -s Unity while it's connected vis USB. Then you'll see messages from unity. It might tell you WHY it crashes.
Answer by snipedavid22 · Jan 10, 2020 at 07:16 AM
This is my log:
01-10 02:02:48.115 12855 12855 D Unity : CommandLine: 01-10 02:02:48.164 12855 12855 I Unity : onResume 01-10 02:02:48.232 12855 12876 D Unity : SetWindow 0 0x7a185b0010 01-10 02:02:48.232 12855 12876 D Unity : SetWindow 0 0x7a185b0010 01-10 02:02:48.272 12855 12855 I Unity : windowFocusChanged: true 01-10 02:02:48.301 12855 12876 D Unity : Enabling Unity systrace 01-10 02:02:48.340 12855 12876 D Unity : [VFS] Mount /data/app/com.gamesoff.IdleUnergroundPcStore-k2IY9Uj11J-du1chnOob7w==/base.apk 01-10 02:02:48.831 12855 12876 I Unity : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 3699mb 01-10 02:02:48.832 12855 12876 I Unity : SystemInfo ARM big.LITTLE configuration: 2 big (mask: 0xc0), 6 little (mask: 0x3f) 01-10 02:02:48.833 12855 12876 I Unity : ApplicationInfo com.gamesoff.IdleUnergroundPcStore version 0.1 build a08b5741-5e0a-474b-86d5-3785f60a2f72 01-10 02:02:48.833 12855 12876 I Unity : Built from '2019.2/staging' branch, Version '2019.2.17f1 (8e603399ca02)', Build type 'Development', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled' 01-10 02:02:48.845 12855 12876 D Unity : Script Patching: Patch files are not available, '/storage/emulated/0/Android/data/com.gamesoff.IdleUnergroundPcStore/cache/ScriptOnly/2019.2.17f1/il2cpp/patch.config' is missing. 01-10 02:02:48.894 12855 12876 D Unity : Same Unity build, not extracting il2cpp resources. 01-10 02:02:48.898 12855 12876 D Unity : PlayerConnection initialized from /data/app/com.gamesoff.IdleUnergroundPcStore-k2IY9Uj11J-du1chnOob7w==/base.apk/assets/bin/Data (debug = 0) 01-10 02:02:48.899 12855 12876 D Unity : PlayerConnection initialized network socket : 0.0.0.0 55012 01-10 02:02:48.899 12855 12876 D Unity : PlayerConnection initialized unix socket : Unity-com.gamesoff.IdleUnergroundPcStore 01-10 02:02:48.900 12855 12876 D Unity : Multi-casting "[IP] 10.112.125.211 [Port] 55012 [Flags] 2 [Guid] 3860894497 [EditorId] 1254037656 [Version] 1048832 [Id] AndroidPlayer(samsung_SM-A530F@10.112.125.211) [Debug] 0 [PackageName] AndroidPlayer" to [225.0.0.222:54997]... 01-10 02:02:48.900 12855 12876 D Unity : Started listening to [0.0.0.0:55012] 01-10 02:02:48.977 12855 12876 D Unity : [EGL] Attaching window :0x7a185b0010 01-10 02:02:48.977 12855 12876 D Unity : InitializeScriptEngine OK (0x79fee99fc0) 01-10 02:02:48.978 12855 12876 D Unity : PlayerConnection already initialized - listening to [0.0.0.0:55012] 01-10 02:02:49.024 12855 12876 D Unity : PlayerInitEngineNoGraphics OK 01-10 02:02:49.024 12855 12876 D Unity : AndroidGraphics::Startup window = 0x7a185b0010 01-10 02:02:49.024 12855 12876 D Unity : [EGL] Attaching window :0x7a185b0010 01-10 02:02:49.030 12855 12876 D Unity : [XR] Discovering subsystems at path assets/bin/Data/UnitySubsystems 01-10 02:02:49.038 12855 12876 D Unity : [EGL] Request: ES 3.2 RGB0 000 0/0 01-10 02:02:49.038 12855 12876 D Unity : [EGL] Checking ES 3.2 support... 01-10 02:02:49.041 12855 12876 D Unity : [EGL] ES 3.2 support detected 01-10 02:02:49.042 12855 12876 D Unity : [EGL] Found: ID[5] ES 3.2 RGB16 565 0/0 01-10 02:02:49.042 12855 12876 D Unity : [EGL] Request: ES 3.2 RGB0 000 0/0 01-10 02:02:49.042 12855 12876 D Unity : [EGL] Found: ID[5] ES 3.2 RGB16 565 0/0 01-10 02:02:49.042 12855 12876 D Unity : [EGL] Request: ES 3.0 RGBA32 8888 0/0 01-10 02:02:49.042 12855 12876 D Unity : [EGL] Found: ID[1] ES 3.0 RGBA32 8888 0/0 01-10 02:02:49.042 12855 12876 D Unity : extension is supported with value 0 01-10 02:02:49.042 12855 12876 D Unity : extension is supported with value 1 01-10 02:02:49.042 12855 12876 D Unity : extension is supported with value 2 01-10 02:02:49.047 12855 12876 D Unity : ANativeWindow: (1080/2220) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1080/2220) 01-10 02:02:49.052 12855 12876 D Unity : Renderer: Mali-G71 01-10 02:02:49.052 12855 12876 D Unity : Vendor: ARM 01-10 02:02:49.052 12855 12876 D Unity : Version: OpenGL ES 3.2 v1.r16p0-01rel0.###other-sha0123456789ABCDEF0### 01-10 02:02:49.052 12855 12876 D Unity : GLES: 3 01-10 02:02:49.052 12855 12876 D Unity : GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_ 01-10 02:02:49.052 12855 12876 D Unity : to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_sh 01-10 02:02:49.052 12855 12876 D Unity : ader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_shader_non_constant_global_initializers GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex GL_EXT_protected_textures GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_EGL_image_array 01-10 02:02:49.060 12855 12876 D Unity : OPENGL LOG: Creating OpenGL ES 3.2 graphics device ; Context level ; Context handle -141117184 01-10 02:02:49.061 12855 12876 D Unity : [EGL] Attaching window :0x7a185b0010 01-10 02:02:49.069 12855 12876 D Unity : Requested framebuffer: resolution[1080x2220], rgba[8/8/8/8], depth+stencil[on], samples[1] 01-10 02:02:49.069 12855 12876 D Unity : Created framebuffer: resolution[1080x2220], rgba[8/8/8/8], depth+stencil[24/8], samples[0] 01-10 02:02:49.069 12855 12876 D Unity : [EGL] Attaching window :0x7a185b0010 01-10 02:02:49.070 12855 12876 D Unity : Initialize engine version: 2019.2.17f1 (8e603399ca02) 01-10 02:02:49.177 12855 12876 D Unity : PlayerInitEngineGraphics OK 01-10 02:02:49.180 12855 12876 D Unity : Found 24 native sensors 01-10 02:02:49.188 12855 12876 D Unity : Sensor : Accelerometer ( 1) ; 0.002394 / 0.00s ; LSM6DSL Accelerometer / STM 01-10 02:02:49.195 12855 12876 D Unity : Sensor : Accelerometer ( 1) ; 0.002394 / 0.00s ; LSM6DSL Accelerometer / STM 01-10 02:02:49.203 12855 12876 D Unity : SetWindow 0 0x7a185b0010 01-10 02:02:49.203 12855 12876 D Unity : [EGL] Attaching window :0x7a185b0010 01-10 02:02:49.206 12855 12876 D Unity : ANativeWindow: (1080/2220) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1080/2220)