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Question by
TheSaviour · Sep 17, 2016 at 05:40 PM ·
androidtexturegputexture compression
Texture looks different in different devices?
I built my game and tested it on my Samsung Galaxy S3 and the texture looked fine. It looked exactly how it looked in the editor.
But when I tested the game in Bluestacks App player and Samsung Galaxy S5, the texture looked a bit different. It doesn't look terrible but I would prefer the texture to look the same in all devices.
I did some research on this and found out that diffeerent GPUs support different GPU formats.
But my question is, should this be considered a flaw in the game? Is there a way I can change the settings such that the texture looks the same as in the Editor, regardless of device GPU? Or should I just leave it the way it is?
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