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This question was closed Jan 12, 2017 at 12:15 AM by barbasu for the following reason:

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Question by barbasu · Jan 11, 2017 at 09:04 PM · c#unity 5transformlist

List update

Basically I have public List<Transform> AvailableTargets; which holds all buildings and player.

If the building is placed and then the enemy spawns it updates the list for that enemy. However if the enemy spawns first and then the building is placed it does not update it.

     void Start()
     {
         AvailableTargets = new List<Transform>();
         AddAllEnemies();
     }

     public void AddAllEnemies()
     {
         if (Faction == 1)
         {
             GameObject[] go1 = GameObject.FindGameObjectsWithTag("Building");
             foreach (GameObject enemy in go1)
             {
                 AddTarget(enemy.transform);
             }
 
             GameObject[] go2 = GameObject.FindGameObjectsWithTag("Player");
             foreach (GameObject enemy in go2)
             {
                 AddTarget(enemy.transform);
             }
         }
     }
     public void AddTarget(Transform enemy)
     {
         AvailableTargets.Add(enemy);
     }


Then in update I call AddTarget function if new building is placed but it only updates for new enemies that spawn after it was placed.

Is there a way to update the list for enemies that are already in the scene?

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avatar image Pengocat · Jan 11, 2017 at 09:33 PM 0
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If you only need one list perhaps you could simply make the list static?

avatar image barbasu Pengocat · Jan 11, 2017 at 09:48 PM 0
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This is working i think. However I have a new bug when i delete the building the transform is deleted and i get an error. Totally forgot about that.

avatar image Pengocat barbasu · Jan 11, 2017 at 11:18 PM 0
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Well you would somehow need to remove the target from the list when it gets destroyed. I must admit I am a bit confused about how you got everything arranged to give a good answer.

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