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Collision not detected between held object and sphere
So I have spent a few hours on this and could not find a solution...
What I am trying to do is pretty simple. The player picks up a golf club, and they should be able to strike a golfball with that club. It is mini-golf, to give you the idea of how much speed would need to be taken into effect.
I cannot find a way to get the user to hit the ball without the club clipping right through, unless the ball is hit very gently. The best way I can think of around this problem is to add extra force when detecting the collision (so that even at low speeds the golf ball will go a fair distance) , but I'm certain that there must be another way to do this since my VR professor had us look at ping-pong demo which has the same concept.
So, how can I do this?
(Also I am using VRTK Interactable Objects for the held object, if that makes any difference.)
Forgot to mention what I have tried. Tried continuous detection on both objects, that didn't work. Tried the script DontGoThroughThings, that didn't work either. Tried raycasting, that didn't work. I'm stumped.
Answer by ZuhairGhias · Apr 27, 2018 at 07:17 AM
You probably want to use continuous collision detection rather than discrete on your rigidbody.
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