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Question by Teh_K · Oct 24, 2018 at 07:22 PM · collision detection2d-physics

What's the difference between Collider2D.GetContacts() and Collider2D.OverlapCollider()

Does anyone know the finer details/differences between the following methods:

  • public int GetContacts(Collider2D[] colliders);

  • public int OverlapCollider(ContactFilter2D contactFilter, Collider2D[] results);

I've come across a peculiar scenario where GetContacts() does not return a contact I'm expecting, yet OverlapCollider() does, even using a default(ContactFilter2D).

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