Question by
Arkas000 · Sep 27, 2017 at 05:55 PM ·
navmeshnavmeshagentnavigation
Let specific NavMesh Agents ignore some Area costs
I'm trying to create elemental characters and elemental roads with NavMeshes. Elemental characters can walk through all the elemental paths but with different penalties. For example a fire character will be faster in fire than a water one. Is there a way to let the NavMesh manage the best path in this case?
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