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Interior walls are grey HDRP (URGENT!)
Hey good morning, I'm with an issue I can't solve. Some of the walls of my interior (those which rouns parallel to z axis) are totally grey (first picture attached). The walls are correctly unwrapped and have a second uv channel with no overlapping. I already play with indirect lighting, I have changed the geometry a few times, tweak the lighting, and the bug persists. A curious thing is that the walls that uns in x axis are ok.
My illumination is based on the sky and area lights in every window. Another thing is that I have to render those walls asigning a lightmap paramter with backface tolerance in 0, becuause if I don't do that they look like in the second picture attached.
Hope anyone can help me. Thanks!
does it persists per axis or per object? So if you rotate the complete room setup 90° around global y what happens? Does the effect change walls? does it stick to the same wall? What shader do you use? A custom one? If yes did you check that there are no coordinate switcheroos?
other then that: pretty much everyones question is "Urgent". I doubt this helps getting an answer...
Hey! Sorry first time in the foorum didn't see your message. I rotated the entire thing 90 degrees and now the problem is in the other walls, so is persisting per axis. Even if I change the shader.
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