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mesh from blender twinkle on unity
Hi, I'm new to both blender and unity, and I'm having a problem with importing a mesh from blender to Unity. (no, not the missing faces problem) My problem seems to be coming from unity triangulating my mesh and it makes it look weird, twich and twinkle.
The picture will speak for itself.
If anyone has any idea on how I can solve this it would be much appreciated!
thx.!
well it turns out the reason was the mirror modifier added.. if anyone knows how to fix it, I will be one happy camper..
Did you try to export the file in fbx ? to apply yours modifiers? Did you check your UV mapping ? Do you have a subdivide modifier ? If yes try to disable it and use smooth shading ins$$anonymous$$d. Do you use standard unity shader ? If nothing work try to figure out which part cause your problems (the mesh, the material/shader or the light) and tweak this part.
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