Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by HittmanA · Dec 07, 2016 at 05:49 AM · aipathfindingprocedural-generation

Good Pathfinding AI for procedurally generated world?

I have been trying for 3 days to find a good Pathfinding AI that can handle worlds that are completely procedurally-generated (I have absolutely no idea what the terrain will look like). It needs to be able to wander around and pathfind to the player if within a certain distance. All this inside a completely procedurally generated world that goes on infinitely in all directions. Does anyone know a good asset for this? Please help, if I can't find an asset soon I may have to stop developing my game.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image getyour411 · Dec 07, 2016 at 05:53 AM 0
Share

How detailed does the "pathfinding" need to be (i.e LookAt(target), $$anonymous$$oveTo(target) or Nav$$anonymous$$esh-esque? Is this 2D or 3D? How do you move these (things? enemies?) now: physics, character controller, transform.translate?

avatar image HittmanA getyour411 · Dec 07, 2016 at 01:47 PM 0
Share

The pathfinding basically needs to just look at the player, move to the target, attack (attacking I can add myself in a script), and avoid obstacles between it and the player. It is a 3d FPS. Currently, they do not move at all.

avatar image Cherno · Dec 07, 2016 at 10:39 PM 0
Share

Use Aron Granberg's Astar Pathfinding Project. It has a free version that is still very powerful. It supports runtime graph creation, supports various graph types (point, mesh, grid etc.), and you can also dynamically make changes to parts of a graph (for example, if an obstacle is created, those nodes inside it are made unpassable).

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by HarshadK · Dec 07, 2016 at 02:06 PM

This Node AI asset might be of some help:

Forum Post

Asset Store Link

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Storing Vector3's and Detecting Gameobjects 1 Answer

How to know how far one object are from the corners of another object. 0 Answers

If Terrain is larger(width10000Xlength10000) then how to increase the size of the GridGraph of Astar Path Finder 0 Answers

How to structure the code for your AI enemy system? 1 Answer

Sidescroller AI/Pathfinding/Flags/Waypoints 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges