Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jake99Jake · Sep 19, 2018 at 04:12 PM · savingbuilds

Hi! Is it possible to store data files in folders like these have?

I want to create my own folders in the final build to store data in a more structural way. Is it possible, or is it possible to do someting like this?

Thank you!

![alt text][2] [2]: /storage/temp/124839-bild2.png ,I want to create my own folders in the final build to store data in a more structural way. Is it possible, or is it possible to do someting like this?

Thank you.

bild2.png (289.4 kB)
bild1.png (245.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Legend_Bacon · Sep 19, 2018 at 05:24 PM

Hello there!


If you want to manage folders and files, the best solution is usually to use Application.persistentDataPath.

On Windows this refers to the location "%Appdata%/../LocalLow".


If you don't want to deal with user permissions or Windows security, I recommend you do all of your file management in there.


If you aren't sure how to create files/folders and move them around from code, you should probably try searching for threads like this one, using the keywords "Unity C# Create Directory", "Unity C# Move File", etc...


I hope this helps!

Cheers,

~LegendBacon

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jake99Jake · Sep 19, 2018 at 05:55 PM 0
Share

I think I understand, thank you! But if I would create it by code, how do I know where users will install the game?

avatar image Legend_Bacon Jake99Jake · Sep 20, 2018 at 08:25 AM 0
Share

There's no real need to know where the game is installed, as persistentDataPath always refers to the same location regardless.


You can use code like this for example:


Directory.CreateDirectory( Path.Combine(Application.persistentDataPath, "SaveData/Characters/TheNameOfTheCharacter");


This would create a new folder named "TheNameOfTheCharacter" under %appdata%/../LocalLow/YourCompanyName/YourGameName/SaveData/Characters

avatar image Jake99Jake Legend_Bacon · Sep 21, 2018 at 05:31 AM 0
Share

Ah, I see! Thank you!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

90 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do you save changes made with custom editor? 3 Answers

playerprefs multiple save slots 2 Answers

Is it possible to save an object array? 1 Answer

Saving Post Processing as a graphic option 1 Answer

Send hero to attack builds (js) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges