Question by 
               TheDogePwner · Sep 26, 2015 at 01:08 AM · 
                transformprefabparentinstantiation  
              
 
              Cannot Parent a Prefab Instantiated with Resource.Load()
Hello,
I instantiate a Prefab as follows:
 GameObject myBulletObj = Instantiate ((GameObject) Resources.Load("Prefabs/Bullets/AK47Bullet")) as GameObject;
             myBulletObj .transform.parent = this.transform;
             myBulletObj .name = this.name + " Bullet";
             myBulletObj .transform.localPosition = new Vector3 (0f, 0.7f, 0.9f);
 
               But I get the following error:
Setting the parent of a transform which resides in a prefab is disabled to prevent data corruption
Why is this? Thanks!
               Comment
              
 
               
              Answer by Trlgger · Oct 02, 2015 at 01:04 PM
myBulletObj.transform.SetParent(this.transform); is what your looking for.
Your answer