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Question by JohnD2012 · Jun 19, 2012 at 07:54 AM · camerainputfpsmonodevelopmanager

I need to make the Camera Quit snapping to center...

http://answers.unity3d.com/questions/146546/rotation-with-right-stick.html

This is what i used^ My camera snaps back to the original camera point when i release the joystick.. its like the camera is constantly being pulled back to original position, if i try to turn my camera 180 degrees around i can't... please help me someone?

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Answer by Mizuho · Jun 19, 2012 at 08:15 AM

 function Update () {
     var angH = Input.GetAxis("RightH") * 60;
     var angV = Input.GetAxis("RightV") * 45;
     Vector3 currentAngles = transform.localEulerAngles;
     currentAngles.x += angV;
     currentAngles.y += angH;
     transform.localEulerAngles = currentAngles;
 }

The original code would have angH and angV become 0 when you release the thumbstick (ie. Input.GetAxis() returns 0 * (60 or 45) = 0).

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avatar image JohnD2012 · Jun 20, 2012 at 05:11 AM 0
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thank you man.

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