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Question by Klink45 · Aug 06, 2016 at 07:54 PM · c#respawning

Trying to make a respawn function but it is not working.

I am trying to make it so if my player hits a cube with the tag "Kill" it "repsawns", but this is not working and is not erroring at all:

void Respawn() %|1496774173_1|% gameObject.transform.position = spawnPoint; }

spawnPoint is simply a Vector3 and I call my function like this:

void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Pick Up")) { other.gameObject.SetActive(false); count = count + 1; SetCountText(); audio.Play(); if (count >= 16) { wintext.text = "You win!"; } } else if (other.gameObject.CompareTag("Kill")) { Respawn(); } }

What am I doing wrong?

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avatar image Hellium · Aug 06, 2016 at 10:08 AM 0
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  1. Are you sure the collision is detected ?

  2. Are you sure the tag is exactly "$$anonymous$$ill" (and not "kill" or something else....)

  3. Are you sure the Respawn function is called ?

avatar image Klink45 Hellium · Aug 06, 2016 at 03:54 PM 0
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The else line seems to not be working...

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