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Question by Alpha_ThePro · Jul 23, 2016 at 10:11 AM · c#

C# JsonUtility.FromJson - can't convert my Json to c#

The second Debug.log(); show a value of 0, any ideas why the data isn't being correctly assigned?

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class Tests : MonoBehaviour
 {
     public string map = "test.json";
 
     public static string LoadJsonMapFile(string path)
     {
         string filePath = path.Replace(".json", "");
         TextAsset targetFile = Resources.Load(filePath) as TextAsset;
         return targetFile.text;
     }
 
     void Start()
     {
         string jsonMapData = LoadJsonMapFile(map);
         RootObject jsonMap = new RootObject();
         jsonMap = JsonUtility.FromJson<RootObject>(jsonMapData);
         Debug.Log("Name " + jsonMap.name + " : Desc " + jsonMap.description);
         Debug.Log("Version " + jsonMap.map.version);
     }
 
     public class Map
     {
         public int version;
     }
 
     public class RootObject
     {
         public string name;
         public string description;
         public Map map = new Map();
     }
 }

My simplified Json file:

 {
   "name": "Shadow Realm",
   "description": "A spooky Haloween inspired map",
   "map": {
     "version": 79
   }
 }
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Best Answer

Answer by liortal · Jul 23, 2016 at 09:55 PM

According to the documentation for JsonUtility.FromJson (https://docs.unity3d.com/ScriptReference/JsonUtility.FromJson.html):

Internally, this method uses the Unity serializer; therefore the type you are creating must be supported by the serializer. It must be a plain class/struct marked with the Serializable attribute. Fields of the object must have types supported by the serializer.

You should decorate your Map class with the [Serializable] attribute.

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