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Question by Momin1 · Jul 23, 2016 at 06:38 AM · physicsvectorlevel editorcreating

how can i make ingame object creation/level editor?

i want a function in my mobile game through which user can move his finger across the screen to make an object.the object can be any shape that user makes like a line a box or circle.the object should also have physical properties.Very similar to like the game Brain it on. its seems simple but as i am a beginner i dont know the exact way to do so kindly plz give any link to a tutorial or explain yourself. Thanks

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avatar image Arshia001 · Jul 23, 2016 at 04:09 PM 0
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It's actually not simple, you'll have to write the entire logic yourself. Thinking something is simple is the deadliest mistake you can make.

avatar image Momin1 Arshia001 · Jul 23, 2016 at 05:56 PM 0
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there must be some sort of documentation that can help

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Answer by tebandesade · Jul 26, 2016 at 11:38 PM

Hi! Well regarding your input you can check this : - https://unity3d.com/learn/tutorials/topics/mobile-touch/mobile-development - https://docs.unity3d.com/Manual/MobileInput.html

Scripting: For a line :

  1. Return the initialPos of the screen where you touched.

  2. Return the endPos of the screen where you touched.

  3. Create a line renderer (You first need to create a GO or include the Line to a current GO) https://docs.unity3d.com/Manual/class-LineRenderer.html

  4. Assign the initialPos and endPos to the Linerenderer .

  5. Set the linerenderer to useWorldSpace = false

  6. Assign material you want

  7. Add Rigidbody to the GO that contains the line to add physics properties.

  8. Add what you want etc.

For a box, circle

  1. Get the pos of the touch

  2. Create a primitiveObject in that pos https://docs.unity3d.com/ScriptReference/GameObject.CreatePrimitive.html

  3. Add Rigidbody for physics

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