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Question by Blackrobot · Jul 28, 2013 at 01:45 PM · c#gameobjecttrigger

How can i get the name of the gameobject that triggered a trigger?

Hello, I made a simple Waypoint System, where my AI runs in a circle of waypoints ([Picture][1]). The waypoints are the Trigger and they have the OnTriggerEnter on them. My Problem is I want to know which gameobject triggered the trigger but when i write Debug.Log(gameobject.name); I get only the name of the waypoint. How can i get the name of the AI that triggered the trigger?

Sorry for my bad English :) [1]: http://www.bilder-hochladen.net/files/big/e7pl-5r-854d.jpg

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Answer by dorpeleg · Jul 28, 2013 at 01:48 PM

You need to check for the name of the collider, not the name of the object.

See this: Collider.OnTriggerEnter.

All you need to change in that code, is this line:

 Destroy(other.gameObject);

to:

 AIname = other.gameObject.name;

:)

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avatar image Blackrobot · Jul 28, 2013 at 01:56 PM 0
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Thank you very much!

avatar image kiwiboys · May 10, 2016 at 11:39 AM 0
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This helps a lot, Thanks for the help!

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