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Question by Pablio · Jun 11, 2020 at 12:48 AM · c#scripting problemspeed

Speed of the script

I can't understand why the Speed stay very fast

Thank you for your attention

     public float speed = 1.0f;
 
     float bas = 0;
     
     // Start is called before the first frame update
     void Start()
     {
        
     }
 
     // Update is called once per frame
     void Update()
     {
         
         if (Input.GetKeyDown("s") || Time.time - bas >= 1)
     {
         

         transform.position += new Vector3(0, -1, 0);
         
         Debug.Log(transform.position);

         if (!DansGrille())
         {
             Debug.Log("Dehorsbordure");

             transform.position += new Vector3(0, 1, 0);

             enabled = false;

             
             FindObjectOfType<Spawner>().SpawnCube();

             bas = Time.time;
         } }

``

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Answer by Thomas-Hawk · Jun 11, 2020 at 11:44 AM

Multiply 1 by Time.deltaTime.

Your script is saying "1 unit per frame" or "1 meter per frame". Which is to 60 meters in 1 second running at 60fps.

I highly recommend running through the basic Unity beginner tutorials before moving forward.

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