Question by
jevans70 · Mar 29, 2016 at 02:37 PM ·
c#mobilescreen resolutionscreen size
What is the best/easiest method to scale a 2D mobile game to all screen sizes?
I have done a bit of searching online and there seems to be no up to date good method of scaling a 2D game to all mobile screen sizes of differing resolutions?
What is a good way to do this, so that all users play the game equally and different screen sizes do not provide advantages/disadvantages to the user.
My game will be played in portrait mode by the way.
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