Height Map doesn't work in Mask Map from terrain's layer in Unity (URP)
Hello to all, As I stated above, there is a problem with height map there is inside mask map, placed in material from layer pallete.
I've downloaded textures from quixel and merged them in photoshop, albedo/normal map works, as well as other channels from mask, but height map from "B" channel doesn't affect painting area.
Any thoughts?
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