Question by
ETurns · Jul 21, 2016 at 11:37 PM ·
c#camera rotationfirstpersoncontroller
Force Rotating Camera That Takes Mouse Input
Hey guys, I have been facing a problem for weeks that I hope a more experienced programmer can resolve. My question is the same as this unanswered one: http://answers.unity3d.com/questions/934011/adding-some-recoil-to-the-camera.html
The final answer in that thread states that if you wait 0.2 seconds, the inputs will reset and the camera will stay in it's position. This does not happen, and after 0.2 seconds it returns to its previous position.
How do I reset a camera's transform.rotation that still takes mouse input?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612085301im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Clamping camera rotation 1 Answer
My camera rotate but my player dont. How Ive to do so? 1 Answer
Underwater Swimming 1 Answer
Headbob is not working after camera shaking c# Firstperson 2 Answers