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Question by en93 · Aug 18, 2016 at 01:23 PM · unity 5networkingtransformchild object

Unity child gameobjects spawning with incorrect transforms over network, any ideas?

I am in the process of modifying an academic experimental game into one that has multiplayer. When I am building the world the top level prefab spawns fine however the child gameobject does not. All the settings and prefabs spawn HOWEVER the transform is way off. I have a networktransform and networktransformChild on the parent prefab. Can anyone point me towards a solution or some relevant resources?

Thanks :)

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