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Question by scarfey91 · Oct 22, 2012 at 01:50 PM · instantiatebullet

bullet issue

got a bullet made and set up to a prefab and added to my main object but when space is pressed nothing happens any ideas

 var bullet:Rigidbody;
 
     if (Input.GetKeyDown("space")){
                var tempbullet: Rigidbody;
                tempbullet = Instantiate(bullet,transform.position,transform.rotation);`
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avatar image asafsitner · Oct 22, 2012 at 02:04 PM 0
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I believe you can't instantiate a rigidboy. Ins$$anonymous$$d try to change the type to Transform;

avatar image scarfey91 · Oct 22, 2012 at 02:12 PM 0
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sorry i do not understand change what type to transform ?

avatar image robhuhn · Oct 22, 2012 at 02:28 PM 0
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You can instantiate a rigidbody. I would say there's nothing wrong with your code - Except there's a missing '}', but that should throw an exception.

Don't you get any exceptions?

avatar image scarfey91 · Oct 22, 2012 at 02:57 PM 0
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no i have included it just must of missed it off of here i cnt work out why its not working .. theres no error or anything

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Answer by robhuhn · Oct 22, 2012 at 03:38 PM

The only thing I could imagine if everything is attached and assigned properly is that your snippet isn't within the Update method.

 var bullet:Rigidbody;

 function Update()
 {
     if (Input.GetKeyDown("space"))
     {
            var tempbullet: Rigidbody;
            tempbullet = Instantiate(bullet,transform.position,transform.rotation);
     }
 }
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avatar image robhuhn · Oct 22, 2012 at 03:49 PM 0
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ok, strange. Exactly that snippet works here.

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Answer by ilovemypixels · Oct 22, 2012 at 05:15 PM

Yeah should be GameObject I guess. I also don't think you need the tempbullet variable.

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Answer by scarfey91 · Oct 22, 2012 at 03:43 PM

nope it all in the right place im gonna have a friend go over the attchments and assigned stuff see what he thinks

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