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Question by Vice_Versa · Jul 21, 2016 at 08:34 PM · vroculusdetectiondetect

Detect If an oculus rift is attached or not

I just started messing around the the leap motion orion assets. Since VR is constantly changing its hard to keep up. Is there a way with the current version of unity and using the orion assets to detect whether or not the oculus is plugged in? I need this to toggle certain prefabs, distances, etc.

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Answer by eralier · Jul 21, 2016 at 10:35 PM

Hello. I seriously doubt that they included a captor to check that but you could use that VRDevice.isPresent, (http://docs.unity3d.com/ScriptReference/VR.VRDevice-isPresent.html) to check if the headset is in working order.

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