Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Crazak · Apr 20, 2015 at 10:27 AM · inputjoystickmac

Input.GetJoystickNames() only seems to get updated on Unity 5 launch on Mac

Running Unity 5.0.1 on Mac OSX 10.10.3 and i can only get refreshed information on Input.GetJoystickNames() when i restart Unity. Plugging or unplugging controllers while Unity is running doesn't seem to have any impact. If i launch Unity with one controller connected it will say i have one controller and log it just fine but if i unplug it or plug any others the result is always the same, he keeps returning that one controller i had connected when Unity launched. I have tried with several controllers connected at the same time and even with none. I'm testing with Xbox 360 controllers.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Alakanu · Nov 19, 2015 at 09:54 AM 0
Share

Same issue here on Windows. I'd love to know how to detect the unplug =(.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Crazak · Nov 19, 2015 at 10:05 AM

@Alakanu It's an hardware thing. You can try the Rewired input plugin which handles plugging, unplugging and re-plugging on the editor and even at runtime. That's how i ended up solving my issues :)

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cheef · Nov 19, 2015 at 03:12 PM 0
Share

Yeah, I figured that the Rewired plugin is the thing I'd need. I didn't have the spare money at the time so I started a new project already..

avatar image Alakanu · Nov 21, 2015 at 06:28 PM 0
Share

Sadly, I don't have the spare money aswell. Gotta find out how they did it then =). Thanks for the answer

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Input Configuration in Build resets all axis to joystick axis 0 1 Answer

Tattie Bogle doesn't distinguish between multiple Xbox 360 controllers for Mac OS X El Capitan 0 Answers

How to get input from wheel(car direction) joystick? 1 Answer

Is there a way to create a floating JoyStick using the On-Screen Stick component? 0 Answers

Multiple joystick input 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges