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Question by arksenu · May 21, 2016 at 04:47 AM · c#rigidbodyacceleration

Accelerate

How do I make it so that for each second a rigidbody is moving, it's speed is incremented by 1? And when no buttons are being pressed, it decrements the speed by 1 each second? So far I have this, which is not working properly.

EDIT: When I press W i want it to each it's maximum speed in 10 seconds, then when i let go of W it will decrement it's speed down to 0 in 10 seconds, so that it is standing still. ALSO, if i was going in a direction when holding A, then let go of A and immediately press D, how do I make it so that the velocity doesn't get slowed down after switching directions? (If it has to, as minimal as possible?).

 using UnityEngine;
 using System.Collections;
 
 public class PlayerMovement : MonoBehaviour {
     Rigidbody rb;
 
     public Vector3 velocity;
 
     public float speed;
 
     float maxSpeed = 10f;
     float acceleration = 1f;
     void Start () {
         rb = GetComponent<Rigidbody> ();
         speed = 1f;
 
     }
 
     void FixedUpdate () {
         velocity = rb.velocity;
         float h = Input.GetAxis ("Horizontal");
         float v = Input.GetAxis ("Vertical");
 
         Vector3 movement = new Vector3 (h, 0.0f, v);
 
         rb.AddForce (movement * speed);
 
         if (h != 0 || v != 0) {
             Accelerate ();
         }
 
         if (h == 0 && v == 0) {
             Decelerate ();
         }
 
     }
 
 
     void Accelerate() {
         speed += acceleration * Time.deltaTime;
         speed = Mathf.Clamp (speed, 1, maxSpeed);
         transform.Translate (speed * Time.deltaTime, 0, 0, Space.World);
     }
 
     void Decelerate() {
         speed -= acceleration * Time.deltaTime;
         speed = Mathf.Clamp (speed, 1, maxSpeed);
         transform.Translate (speed * Time.deltaTime, 0, 0, Space.World);
     }
 }            
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Best Answer

Answer by Zoogyburger · May 21, 2016 at 05:11 AM

I would just get the key and use Time.deltaTime to increase the speed and use else to decease the speed.

 psudo-code:
 
 public float speed;
 public float time;
 
 If(Input.GetKey(keycode.Space)){
 
     time += speed * Time.deltaTime;
 
 }else{time -= speed * Time.deltaTime;}
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