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Question by MarbleBlue · Jul 21, 2016 at 11:19 AM · rotationtransform.position

Converting the left and right Vector3 into a local left and right Vector3

Ok so I am working on a parkour system for my game and I have this raycast set up for wall running but I have conflicted with one problem. I need to make it so it can raycast on many different walls for example ones at like a 45 degree angle or 30. In order to achieve this I need to convert the left and right Vector to be local of the player so the player can interact with the walls (By the way I'm using a player controller).

Thanks for reading!

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Answer by NoseKills · Jul 21, 2016 at 04:12 PM

Use your player object's transform's right and -right

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