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Question by SerialXym · Jul 20, 2016 at 10:44 PM · 2d gameparticlesparticlesystem2d animation

How would you make a dust trail with a 2d sprite animation?

Basically I have a dust animation spritesheet and I would like the dust to appear and to play the sprite animation when my character moves.

Sort of like the guy at the bottom in this gif: http://66.media.tumblr.com/11dd469bb399902a4c33ceb9efb0656e/tumblr_o8pyrbTqDh1vw9rjuo1_540.gif

Do you just create a gameobject with an animator and instantiate the dust in your character movement function at its transform.position and play the appropriate dust animation? Or is it doable with the particle system?

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