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Question by Nsingh13 · Jul 09, 2015 at 05:42 PM · c#uibugtextunity 4.6

Unity 4.6 Text Misbehaves During Gameplay

This is the input via c#:

         void FixedUpdate ()
         {
                 //GO menu
                 GOscore.text = Score.ToString ();
                 GOapples.text = ApplesEarned.ToString ();
                 GOhs.text = GameController.HighScore.ToString ();
 
                 if (GameINSESSION == true)
                         header.text = Score.ToString ();
         }

It works well most of the time (image 1), but sometimes (randomly) it only shows parts of the text (image 2)

Any Help is appreciated :)alt text

screenshot-2015-07-09-10-02-16.png (65.6 kB)
screenshot-2015-07-09-10-34-49.png (53.5 kB)
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Answer by barbe63 · Jul 10, 2015 at 03:50 AM

You should not set your text in an Update function and certainly not in a fixedUpdate!

Just set your text when you need it (first load and when it changes).

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avatar image Nsingh13 · Jul 11, 2015 at 03:23 PM 0
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Thank You! Your $$anonymous$$ethod seemed to have worked for me. However, I have not tested it much. Therefore, I find it most fitting if I check your answer off after giving it sufficient testing. Thanks again! :)

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