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Question by FritzPeace · Jan 28, 2016 at 05:41 AM · c#gameobjectprefabarrayassign

[HELP C#] Making Gameobject 1 equal Prefab 2

I need help on a script I am working on (C#). I have an animator that animates a GameObject called player (it animates its position, scale and active state). In a script I have, I have an array of GameObjects called players where I put references for player_ prefabs, and a public GameObject called player, where I put a reference for my player. I am trying to make the following script:

 player = players[i] 

This does not work, and the player remains the same. I do this at Start(). I really want to know what I should do.

For further info: the player has a transform and spriterenderer components, while the player_ prefab has transform, spriterenderer (with another sprite) and animator.

Thanks for the attention!

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Answer by phosphoer · Jan 28, 2016 at 06:44 AM

I think what you are asking is: "How do I choose which player prefab to use out of an array of player prefabs?"

If so, you probably want something like this:

 private void Start()
 {
   var i = Random.Range(0, players.Length);
   player = Instantiate(players[i]);
 }

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avatar image FritzPeace · Jan 29, 2016 at 07:27 PM 0
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But in my animation I am using the player, and the animation moves it etc. I waant the player_ prefab to substitute the player, and keep the name player, just change the components and its values.

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