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Question by Betmans · Mar 01, 2016 at 08:32 AM · animationjavascript

Player attacking enemy script

HI! What I cannot seem to accomplish is to get my animated sword to deal damage to the enemy capsule. This is the script that I put on my sword:

 var eHP = EnemyOne.MyHP;
 var eMaxHP = EnemyOne.MyMaxHP;
 var eCurrHP = EnemyOne.MyCurrHP;
 
 var pDMG = PlayerStats.playerDMG;
 var pATKspd = PlayerStats.playerATKspeed;
 
 public var MyCurrentHP : Image;
 
 function OnCollisionEnter (col: Collision)
 {
 
 Debug.Log("Collision Happened!");
 
     if(col.gameObject.name == "Capsule")
     {
         eHP -= pDMG * pATKspd * Time.deltaTime;
         Debug.Log("HP DOWN!");
         MyCurrentHP.fillAmount = eHP / eMaxHP;
         Debug.Log("HP Fixed");
         eCurrHP = eHP;
     }
 }

This is the script containing all of my players attributes:

 import UnityEngine.SceneManagement;
 
 static var playerHP : float = 100f;
 static var playerHPMax : float = 100f;
 static var playerDMG : float = 10f;
 static var playerATKspeed : float = 3f;
 
 
 static var passValueCurrPlayerHP;
 
 function Start()
 {
     passValueCurrPlayerHP = EnemyMovement.CurrHealth;
 }
 
 function Update()
 {
 passValueCurrPlayerHP = EnemyMovement.CurrHealth;
 
     if (passValueCurrPlayerHP <= 0)
     {
         SceneManager.LoadScene("Death");
     }
 }
 

And this is the script that defines the enemy:

 import UnityEngine.UI;
 
 static var Me          : Transform;
 static var MyATK       : float = 3f;
 static var MyMoveSpeed : float = 5f;
 static var MyATKspeed  : float = 2f;
 static var MyHitRange  : float = 7f;
 static var MyViewRange : float = 50f;
 static var MyGiveUp    : float = 4f;
 static var MyMaxHP     : int = 100;
 static var MyHP        : float = 100f;
 
 var imgATK : int = 3;
 
 
 static var MyCurrHP;
 
 function Start()
 {
     Me = GameObject.FindWithName("Capsule").transform;
 }
 
 
 function Update()
 {
     if(MyCurrHP <= 0)
     {
         Destroy(Me);
     }
 }

I will also put screenshots in as well so you get the full picture of my current situation and hopefully help me solve it.

In the end what I want to do is, when I click my mouse button, I want the sword to swing and as it collides with the enemy, deal it some damage. But right now as it seems I can only either continuously loop the animation or not be able to do anything with it, which is also a huge problem for me. :(

I would really appriciate some help, and thank you a lot in advance!alt text

enemyjpg.jpg (152.3 kB)
swordjpg.jpg (115.6 kB)
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