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Question by aleem.razzaq09 · Dec 03, 2012 at 03:24 PM · iosiphonewww

Load image from document directory for iphone

Hi i am working on unity 3d app, i have an url of image and i successfully download image from that url and store into document directory path and path is: /var/mobile/Applications/4EA2C956-FCA1-4552-AEE5-611A55B26CF5/Documents/sample.jpg, now i getting stuck into how to retreive image and show on as a texture i did following code.

WWW imageToLoadPath = new WWW(/var/mobile/Applications/4EA2C956-FCA1-4552-AEE5-611A55B26CF5/Documents/sample.jpg) //rendering texture imageToLoadPath.LoadImageIntoTexture(mIconPlane.renderer.material.mainTexture as Texture2D);

I am getting confuse how to accomplish this task and also i want to do same videos like my path will be /var/mobile/Applications/4EA2C956-FCA1-4552-AEE5-611A55B26CF5/Documents/sampleVideo.mp4. This will be great for me. Thanks in advance.

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Answer by Paulius-Liekis · Dec 04, 2012 at 12:44 PM

You need to add load of the file (this code has to be in coroutine):

 WWW imageToLoadPath = new WWW(/var/mobile/Applications/4EA2C956-FCA1-4552-AEE5-611A55B26CF5/Documents/sample.jpg) //rendering texture 
 yield return imageToLoadPath; // <- the actual load of file
 imageToLoadPath.LoadImageIntoTexture(mIconPlane.renderer.material.mainTexture as Texture2D);

BTW: why don't you load the image from the net using WWW class directly?

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avatar image aleem.razzaq09 · Dec 05, 2012 at 05:04 AM 0
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This is my requirement to load images all before app start and then load from disk.

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