Saving data of multiple instances of object?
So, i looked all over the internet how to save data from individual tiles and i couldn't find answer. What i want to do is to make a game with tiles that can be individually edited in game (each tile would have a stats about it e.g. temperature, humidity and so on ). I managed to make a save-load system with binary files, but that works only for one tile, not for other duplicates of it. Creating a separate script for every tile wouldn't be effective , so i am asking if there's another way to save and load bunch of data from all tiles in the game?
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