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Question by scottsniper77 · Apr 10, 2016 at 09:04 AM · instantiatetransform

How do I Instantiate at a transform?

Here is my script:

 #pragma strict
 
 import UnityEngine.UI;
 
 var charController : CharacterController;
 var onoff : boolean;
 var testObject : GameObject;
 var respawnTransform : Transform;
 var Player : GameObject;
 var fpscontroller: GameObject;
 
 static var playerIsDead = false;
 static var playerIsRespawned = false;
 
 function Start () 
 {
     charController = gameObject.GetComponent(CharacterController);
     Player = GameObject.FindGameObjectWithTag("Player");
 }
 
 function Update ()
 {
     if (playerIsDead == true)
     {
         onoff = false;
         charController.enabled = false;
         if (onoff == true)
             testObject.active = true;
         if (onoff == false)
             testObject.active = false;
         Destroy(Player);
         RespawnPlayer();
     }
 
 }
 
 function RespawnPlayer ()
 {
     Instantiate(fpscontroller, respawnTransform, Quaternion.identity);
 }
 
 @script RequireComponent(CharacterController)

I get this error when I try instantiate my fpscontroller: Assets/RespawnMenuV2.js(41,16): BCE0023: No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.Quaternion)' was found.

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Answer by scottsniper77 · Apr 11, 2016 at 08:00 PM

I found a more efficient way around this but it still has errors The new problem is at: http://answers.unity3d.com/questions/1169212/why-is-my-respawn-script-not-working.html

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Answer by jni97 · Apr 10, 2016 at 10:14 AM

You can use

 Instantiate(fpscontroller, respawnTransform.position, Quaternion.identity);

because the Instantiate method takes the position, not the hole transform. And a Transform is holding the position, rotation and scale.

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avatar image scottsniper77 · Apr 10, 2016 at 10:40 AM 0
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I am no longer getting any error but my script will still not work and while it is running it comes up with two errors.NullReferenceException: Object reference not set to an instance of an object PlayerStatsV2.Start () (at Assets/PlayerStatsV2.js:22) and UnassignedReferenceException: The variable fpscontroller of Respawn$$anonymous$$enuV2 has not been assigned. You probably need to assign the fpscontroller variable of the Respawn$$anonymous$$enuV2 script in the inspector.

even though i have assigned the fpscontroller var.

avatar image jni97 · Apr 10, 2016 at 10:53 AM 0
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This error looks like it isn't assigned and I can't see an assignment in the script above. Do you assign the fpscontroller variable in the inspector?

Do you assign the fpscontroller from another script? If yes, you should check if it is assigned there and after it was assigned call the RespawnPlayer.

avatar image scottsniper77 · Apr 10, 2016 at 12:04 PM 0
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it is assigned and it inst being assigned by a script. I dragged it in to the inspector

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