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This question was closed Jul 19, 2016 at 03:42 PM by Arquon for the following reason:

The question is answered, right answer was accepted

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Question by Arquon · Jul 19, 2016 at 01:09 PM · errorobjectinstance

Object reference not set to an instance of an object

I am getting "Object reference not set to an instance of an object" error when I'm calling "bullet.Shooting(bulletStartPos)" function. "ReadyShootingPosition()" is called by animation event. This error appears only when I'm using animation. "Shooting()" function seems to be fine in "Bullet" class and is public. What did I do wrong ?

 using UnityEngine;
 using System.Collections;
 
 public class PlayerControllerShoot : MonoBehaviour {
     private Bullet bullet;
     private Vector3 bulletStartPos;
     private Animator anim;
 
     void Start () {
         bullet = GameObject.FindObjectOfType<Bullet> ();
         anim = GetComponent<Animator> ();
     }
     void Update () {
         if (Input.GetKey (KeyCode.Space)) {
             anim.SetBool ("isShooting", true);
         } else if (Input.GetKeyUp (KeyCode.Space)) {
             anim.SetBool ("isShooting", false);
         }
     }
     void ReadyShootingPosition() {
         bulletStartPos = transform.GetChild (0).localPosition;
         bullet.Shooting (bulletStartPos); //error here
     }
 }
 

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avatar image exprt · Jul 19, 2016 at 02:56 PM 1
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$$anonymous$$ake bullet public and check in inspector if FindObjectOfType() actually finds this object on Start().

Check also ReadyShootingPosition() is not called by animation before PlayerControllerShoot .Start().

avatar image Arquon exprt · Jul 19, 2016 at 03:41 PM 0
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Thank you, it seems that FindObjectOfType() couldn't find it, and that's because my Bullet wasn't in the scene. Didn't know that it had to be in it, but now I'll be aware of that. Thank you again !

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