Question by
redmountmedia · Jul 20, 2016 at 02:17 PM ·
riggingblender-exporting
Best practices for rigging a character in Blender 3D or a game in Unity 3D?
Hello Guys,
We have been carrying out few tests in Blender 3D using different ways to deform the mesh and control our character.
Do you recommend some of the best practices that we should be following to rig the character in Blender 3D and export it for Unity 3D?
Thank you, Team Red
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