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Unity 3d particle collision not really respecting physics
I have a cubes particle generator. Whenever it collides with the floor, I want it to stay on the floor, but as a regular dice would: flat with one face facing the floor. Instead, what I get is this:
The cubes on the flor are already static, but they are not flat with the floor. How can I make them physically adjust to the surface of the floor?
Answer by ifurkend · Sep 25, 2017 at 02:23 AM
AFAIC, the collider of the default particle system only uses sphere collider for each particle for performance's sake. If you insist mesh collider (which is unreliable), your only option is to write your own particle system or file a suggestion ticket.
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