- Home /
 
               Question by 
               smtabatabaie · Mar 16, 2014 at 07:46 AM · 
                shaderterrainrenderqueuedepthmask  
              
 
              How to change terrain shader
Hi , I wanted to use depth mask on my terrain and in this tutorial : 
http://www.blog.radiator.debacle.us/2012/08/how-to-dig-holes-in-unity3d-terrains.html
it says I have to change the render queue of my terrain by changing it's shader. I saw this thread : http://forum.unity3d.com/threads/54742-How-to-override-the-terrain-shader 
and it says to override terrain's shader I have to write a shader with the same identification. But what identification I should use to replace the shader?
I'll appreciate if someone can help me with this.
thanks
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                