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Question by alexander11 · Jul 19, 2016 at 02:45 AM · c#unity 5mesh3dlinerenderer

How do i cast mesh like a linerenderer?

Hello anyone know how to cast mesh like a lineRenderer??

@Fattie

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avatar image Cherno · Jul 19, 2016 at 06:32 AM 0
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What du you mean "cast"? Do you mean "render"? Try a wireframe shader.

avatar image alexander11 Cherno · Jul 19, 2016 at 08:39 AM 0
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Casting as from one point to a specified direction.

avatar image Cherno alexander11 · Jul 19, 2016 at 04:04 PM 0
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Ok, I understand now. Well, there is no built-in function for this, but you can use Physics.BoxCast, Physics.CapsuleCast etc. Other than that , I don't see a way to make it work in an efficient manner. You could cast from every vertex, but that would potentially ignore colliders resting between the rays. You could approximate the shape of the mesh by "pixelating" it so you get many more raycasts in a grid, but that might kill the FPS.

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